﻿using System;
using UnityEngine;

// Token: 0x020003F0 RID: 1008
public class LookAtRotatorSortManager : MonoBehaviour
{
	// Token: 0x06001939 RID: 6457 RVA: 0x000A3200 File Offset: 0x000A1400
	private void Awake()
	{
		foreach (LookAtRotator lookAtRotator in this.rotators)
		{
			lookAtRotator.enabled = false;
			lookAtRotator.Init();
		}
	}

	// Token: 0x0600193A RID: 6458 RVA: 0x000A323C File Offset: 0x000A143C
	private void LateUpdate()
	{
		foreach (LookAtRotator lookAtRotator in this.rotators)
		{
			lookAtRotator.Calc();
		}
	}

	// Token: 0x04001C73 RID: 7283
	public LookAtRotator[] rotators;
}
